COMBINE
Step up to the line
Your stats save automatically. Coach’s board is at the bottom of the locker room.
Step one
Pick your world.
Same team, same season, same shared score — but you see it your way. You can switch any time from the locker room.
Step two
Build your player.
This is the face on your card, in the race, and in the raid. Make it yours.
Mode 07
Matchup
Your card against theirs. Five rounds. Your attributes set the odds — your typing decides the round. Clean and fast lands big hits; every typo is an opening for them.
Rookie Combine
Let’s get your numbers.
Five events, about three minutes total. Each one measures something different about how you type. At the end you get your player card and a position the scouts think fits you. No wrong answers — just go.
Locker room
Let’s go.
Your position
Pick one. It decides how your typing turns into points.Choose your game
Trophy case
Earned by doing things, not by grinding.
Mode 01
Training Camp
Every drill teaches one new reach. Hit 95% accuracy to unlock the next one. Watch the hands — the colour tells you which finger.
Mode 02
The Relay
You and your teammate run together against one rival. What races the rival is your team average, so every bit your teammate gets faster is speed you both get to keep. Accuracy is the gas pedal — a wrong key stops you dead until you fix it.
Mode 03
The Raid
One boss, one health bar, shared by the whole team. Whatever damage you do stays done — tap out and your teammate picks up the bar exactly where you left it. Nobody clears this alone.
Mode 04
Trivia Sprint
Ten questions. You know the answer — now type it clean. Speed bonus for answers under six seconds.
Mode 05
Two-Minute Drill
Hurry-up offense. 120 seconds on the clock, words keep coming. Every word you finish is yards; a typo costs you the down. Volume mode — the QB and WR eat here.
Mode 06
Sudden Death
Three lives. A typo burns one. Lose all three and the drive is over. How many clean yards can you string together? Pure accuracy — the Kicker and Running Back love this one.
For the coach
The Board
What the team has put together, and where each of them is spending their mistakes.